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AI Insights · Timothy · April 2022

Top 5 City Building Games Performance in Middle East Q1 2022

In the first quarter of 2022, city building games saw varying performance trends in the Middle East on a unified platform. This article provides a detailed look into the weekly downloads, revenue, and active users of the top 5 games.

Top 5 City Building Games Performance in Middle East Q1 2022

In the first quarter of 2022, city building games experienced a range of performance trends in the Middle East on a unified platform, combining data from both iOS and Android. Below, we delve into the weekly downloads, revenue, and active user metrics for the top 5 games in this category, based on data from Sensor Tower.

SimCity BuildIt from ELECTRONIC ARTS showed a significant increase in weekly revenue, peaking at approximately $10.6K in the week of February 28. Weekly downloads saw a notable rise mid-quarter, reaching 6.1K by the end of March. Active users also saw an upward trend, climbing from 35.4K at the start of the quarter to 40.9K by the end of March.

Global City: Building Games from MY.GAMES B.V. had its highest revenue of around $5K in the week of March 7. Downloads peaked at 6.1K in late January, while active users increased from 5.5K to 11.9K by the end of February, before stabilizing around 8K in March.

Smurfs' Village by Garden City Games had consistent revenue, with a peak of $2.2K in the week of March 21. Downloads fluctuated, reaching a high of 2.6K in late January. Active users steadily increased from 7.7K to 9.1K in January, maintaining an average of around 8.7K through the quarter.

Land of Empires: Immortal by Nuverse saw a sharp rise in revenue, peaking at approximately $4K in the last week of March. Downloads were modest, peaking at 551 in the final week of March. Active users also increased towards the end of the quarter, reaching 375 by the end of March.

Merge County from Microfun Limited experienced a peak revenue of roughly $2.2K in early January. Downloads saw significant spikes, particularly in late January and late March, reaching 4.1K and 3.6K, respectively. Active users grew steadily, peaking at 5.7K by the end of March.

These insights illustrate the dynamic nature of user engagement and revenue generation for city building games in the Middle East. For a more detailed analysis, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2022